Lootr
noobanidus opened this issue · comments
I'm actually in the process of working with someone to port Lootr directly to Fabric. If you're interested in contributing, I'd greatly appreciate your help with it and would absolutely be willing to provide you with a portion of Curse Points.
That said, if you plan on maintaining this as a separate project, I would prefer it if you would make your artwork distinctively unlike Lootr so as not to confuse people as to which project it is.
EDIT: Oh, and for clarity, the addition gem in the texture of the opened chest is to help differentiate it from closed chests for people who have issues with color-blindness.
EDIT 2: And just to clarify, I'm not upset or angry with this mod at all. I'm glad Fabric finally has another alternative to the one linked on the Lootr page.
Glad to hear Lootr is being officially ported to Fabric. Unfortunately, I have a full time job and mod as a hobby so I don't have the time (honestly motivation) to try working on a larger project like Lootr right now.
--Just to be clear-- because I know people will speculate, I wrote all the code here from scratch, without looking at any other code - never even opened the Lootr github page aside from checking any activity or news about Fabric ports as I just recently got into modding on Fabric again. You can see on my github profile I took about a year hiatus. I don't have the time to go reading through so much code trying to learn and port a mod (I already tried this with Sodium port to Forge and it ate up my nights) ... and will never attempt reading code to clone again. If anyone doesn't believe that, both Lootr and myLoot are open source and I'm sure the code is vastly different.
Lootr does a lot more than just create instanced loot for chests and barrels so due to my prior mentioned lack of motivation, I'm going to keep this a standalone separate mod that will really never have all the same features as Lootr.
As for the artwork, I actually drew it pixel by pixel manually over the course of 5 hours yesterday! (2/22/22) tediously running my client over and over after every iteration to check if I liked the texture of it. I noted on the curseforge page that it was heavily inspired by Lootr mod because
- The idea of changing textures from some glowing gold-like chest to a duller silver chest came from me playing modpacks with Lootr in it over a year ago.
- I remember Lootr chests having a gradient glow to it with jewels, and similarities in the barrels which also inspired how I textured the chests and barrels in myLoot. I never sampled colors or copied the artwork from Lootr. In fact, I messed up the gradient but kept it that way as I was too tired to keep fixing pixel by pixel the texture (see how the top layer's gradient doesn't match the rest):
All ideas are inspired by a combination of past and existing ones.
I wrote this mod because I started playing on Fabric which didn't have the Lootr chests, and the other mod you have linked on the Lootr curseforge page - Modular Loot Crates - did not create instanced loot, but instead duplicated it as I inquired about in DaFuqs/LootCrates#29, while also having features I didn't need in my own modpacks.
I just wanted to have instanced loot to play with friends on personal servers with the specific features. If someone wants to create better textures for me or I want to change it, then I'd be down, else I don't want to throw away those 5 hours. I put my head down for 3 days to write myLoot because I wanted something exactly like this. I have no intention of competing with or overtaking Lootr in any way and believe both mods can coexist with different set of features
I just wanted to have instanced loot to play with friends on personal servers with the specific features. If someone wants to create better textures for me or I want to change it, then I'd be down, else I don't want to throw away those 5 hours. I put my head down for 3 days to write myLoot because I wanted something exactly like this. I have no intention of competing with or overtaking Lootr in any way and believe both mods can coexist with different set of features
That's totally fine and I absolutely appreciate it. I'm going to link your mod from the Lootr page.
EDIT:
--Just to be clear-- because I know people will speculate, I wrote all the code here from scratch, without looking at any other code - never even opened the Lootr github
Having looked through the source, I can see that there are significant differences in functionality and implementation. That said, Lootr is open source with the MIT license, which is LGPL-compatible, if you ever want to refer to Lootr code.
Thanks for understanding, and feel free to use the code as a reference for helping port Lootr over