splashdust / bevy_voxel_world

Easy to use voxel world for Bevy

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Frustum culling for chunk meshing

splashdust opened this issue · comments

Currently, chunks are meshed to a certain uniform distance from the camera Transform. This should be updated to instead only mesh chunks that are visible in view, plus some configurable padding outside the view.

The culling strategy could be configurable to support both approaches.