spine / spine

Lightweight MVC library for building JavaScript applications

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code help( help with the completion of the code to run well)

kellybbf opened this issue · comments

commented

import java.awt.FlowLayout; // specifies how components are arranged
import javax.swing.JFrame; // provides basic window features
import javax.swing.JLabel; // displays text and images
import javax.swing.SwingConstants; // common constants used with Swing
import javax.swing.Icon; // interface used to manipulate images
import javax.swing.ImageIcon; // loads images

public class LabelFrame extends JFrame
{
private JLabel label1; // JLabel with just text
private JLabel label2; // JLabel constructed with text and icon
private JLabel label3; // JLabel with added text and icon

// LabelFrame constructor adds JLabels to JFrame
public LabelFrame()
{
super( "Testing JLabel" );
setLayout( new FlowLayout() ); // set frame layout

  // JLabel constructor with a string argument
  label1 = new JLabel( "Label with text" );
  label1.setToolTipText( "This is label1" );
  add( label1 ); // add label1 to JFrame

  // JLabel constructor with string, Icon and alignment arguments
  Icon bug = new ImageIcon(  "bug1.png" );
  label2 = new JLabel( "Label with text and icon", bug, 
     SwingConstants.LEFT );
  label2.setToolTipText( "This is label2" );
  add( label2 ); // add label2 to JFrame

  label3 = new JLabel(); // JLabel constructor no arguments
  label3.setText( "Label with icon and text at bottom" );
  label3.setIcon( bug ); // add icon to JLabel
  label3.setHorizontalTextPosition( SwingConstants.CENTER );
  label3.setVerticalTextPosition( SwingConstants.BOTTOM );
  label3.setToolTipText( "This is label3" );
  add( label3 ); // add label3 to JFrame

} // end LabelFrame constructor
} // end class LabelFrame

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// im testing the code editing

import java.awt.FlowLayout; // specifies how components are arranged
import javax.swing.JFrame; // provides basic window features
import javax.swing.JLabel; // displays text and images
import javax.swing.SwingConstants; // common constants used with Swing
import javax.swing.Icon; // interface used to manipulate images
import javax.swing.ImageIcon; // loads images

public class LabelFrame extends JFrame
{
private JLabel label1; // JLabel with just text
private JLabel label2; // JLabel constructed with text and icon
private JLabel label3; // JLabel with added text and icon

// LabelFrame constructor adds JLabels to JFrame
public LabelFrame()
{
super( "Testing JLabel" );
setLayout( new FlowLayout() ); // set frame layout

// JLabel constructor with a string argument
label1 = new JLabel( "Label with text" );
label1.setToolTipText( "This is label1" );
add( label1 ); // add label1 to JFrame

// JLabel constructor with string, Icon and alignment arguments
Icon bug = new ImageIcon( "bug1.png" );
label2 = new JLabel( "Label with text and icon", bug,
SwingConstants.LEFT );
label2.setToolTipText( "This is label2" );
add( label2 ); // add label2 to JFrame

label3 = new JLabel(); // JLabel constructor no arguments
label3.setText( "Label with icon and text at bottom" );
label3.setIcon( bug ); // add icon to JLabel
label3.setHorizontalTextPosition( SwingConstants.CENTER );
label3.setVerticalTextPosition( SwingConstants.BOTTOM );
label3.setToolTipText( "This is label3" );
add( label3 ); // add label3 to JFrame
} // end LabelFrame constructor
} // end class LabelFrame