spatialos / UnrealGDK

SpatialOS GDK for Unreal Plugin

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Clients that connect after a Startup Actor (with bNetLoadOnClient = true) will not delete the Actor

m-samiec opened this issue · comments

Description

Clients that connect to a deployment after a Startup Actor has been deleted will miss the delete entity operation, so the Actor will persist locally.

Workaround

Set bNetLoadOnClient to false on level actors that might get deleted.

Tracking issue

Resolved in 0.8.1 and later.

This was fixed by: #1357