spatialos / UnrealGDK

SpatialOS GDK for Unreal Plugin

Home Page:https://docs.improbable.io/unreal/

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Possession of different Pawns can sometime fail

m-samiec opened this issue · comments

Description

When a client switches pawn possession, server and/or client RPCs can get indefinitely queued, sometimes resulting in a client soft-lock.

Internal ticket

UNR-1816

Resolved in 0.8.1 and later.

This was fixed by: #1284