spacehamster / KingmakerTurnbasedCombatFix

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Players get extra surprise rounds and actions

MangledMouse opened this issue · comments

If combat is initiated by moving into space that enemies can see the player, the start of combat behavior is correct.

However, if combat is begun with casting spell or making an attack from range, that action will not be viewed as part of combat, the character will still have their full first turn. Additionally, right clicking, attacking or spell casting from out of enemy "sight" range always results in a surprise round for the player. This is not consistent with the PnP rules nor is it how Turn Based Mod handled it.

The old mod would check if the character that initiated combat was not visible to the enemy. If so, then players get a surprise round, otherwise normal round starts combat. It would also check if a player initiated combat with an action and then deny that character the appropriate action, standard or full round, on their first turn of the combat to reflect that that was a "combat" action. This is in line with PnP expectations.

Old note phrasing:
So if you initiate combat with a ranged attack (probably also a spell), the tb mod did it right that only if you were undetected that attack would be your surprise round.

The way owlcat have done it is combat is initiated after that attack, and then it seems like your whole team get a surprise round