Mod to custom texture replacements for the Game Pathfinder Kingmaker.
- Download and install Unity Mod Manager
- Download the mod
- Extract the archive and put the mod folder into 'Mods' folder of the Game (\Steam\steamapps\common\Pathfinder Kingmaker\Mods\TextureLoader)
- Run the game and load your save
- Copy any texture packs into the new TextureLoader folder as a subfolder.
First download the blueprint dumps and Asset Studio
Find the model you are interesting in modifying in the blueprint dump.
Weapons are are a type of blueprint found in Kingmaker.Blueprints.Items.Weapons.BlueprintItemWeapon
. Weapons without custom models are in Kingmaker.Blueprints.Items.Weapons.BlueprintWeaponType
and are a type of Blueprint
. Armor, clothes and playable race body models are found in Kingmaker.Visual.CharacterSystem.EquipmentEntity
are a type of EquipmentEntity
.
Existing textures can be inspected and extracted with Asset Studio.
Then create a json file named Textures.json
describing the texture replacements you wish to make.
{
"Blueprints" :
[
//BlueprintReplacements
],
"EquipmentEntity" :
[
//EquipmentEntity
],
}
Name | Description |
---|---|
Id | The m_AssetGuid of the blueprint which holds the target model |
Type | The type of model to effect. Can be Weapon or Sheath |
Texture | The path of the texture to add load to the texture. Paths are relative to the Textures.json |
Name | Description |
---|---|
Id | The m_AssetGuid of the blueprint which holds the target model |
Type | The type of model to effect. Can be BodyPart , OutfitPart , ColorProfilePrimary , ColorProfileSecondary , PrimaryRamp or SecondaryRamp |
Replaces | The name of the texture or model to replace on the target. |
Texture | The path of the texture to add load to the texture. Paths are relative to the Textures.json |
See here for an example texture pack.