sourencho / ungroup_game

A multiplayer game about temporary alliances written with a custom engine in C++ and SFML

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Group jitters at a fixed interval

sourencho opened this issue · comments

This was not noticed on the player itself before #190 because the camera was centered on the player. It would have an effect on the background and mines. Now that the camera is moving independent of the player, you can see the player jitter.

I suspect this is because the physics time_delta occasionally doubles from 16ms to 32ms due to accumulated remainder