sourencho / ungroup_game

A multiplayer game about temporary alliances written with a custom engine in C++ and SFML

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Game should be playable without shaders

sourencho opened this issue · comments

I want the game to be playable without shaders on.

If shaders display some information about the game state to the player then we should have an alternative way to display that info for when shaders are turned off (e.g. mine resource quantities or group resource quantities)

There is a concern about having to maintain two views of the game.. worth keeping in mind