sourencho / ungroup_game

A multiplayer game about temporary alliances written with a custom engine in C++ and SFML

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Improve debug metrics

sourencho opened this issue · comments

SPS and UPS are opaque (even forgot what they stand for) and not very accurate because they averages over all of time making it hard to notice change. They should probably average over the last minute or something.
We should also have metrics to track server and networking performance.