sourencho / ungroup_game

A multiplayer game about temporary alliances written with a custom engine in C++ and SFML

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ClientGameController test is tagged as [skip]

sourencho opened this issue · comments

This is because the test opens a window and fails when run on travis-ci.

This test currently (dac4a95) segfaults :S

➜  ungroup_game git:(uniq_win) ✗ ./build/tests/ug-test "[ClientGameController]" -s
Filters: [ClientGameController]
Starting client.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ug-test is a Catch v2.9.1 host application.
Run with -? for options

-------------------------------------------------------------------------------
Scenario: ClientGameController runs successfully
      Given: ClientGameController is constructed
       When: is stepped
-------------------------------------------------------------------------------
../tests/client/systems/tests-ClientGameController.cpp:12
...............................................................................

../tests/client/systems/tests-ClientGameController.cpp:12: FAILED:
due to a fatal error condition:
  SIGSEGV - Segmentation violation signal

===============================================================================
test cases: 1 | 1 failed
assertions: 1 | 1 failed

[1]    66344 segmentation fault  ./build/tests/ug-test "[ClientGameController]" -s