React VR Pre-Release
React VR is a framework for the creation of VR applications that run in your web browser. It pairs modern APIs like WebGL and WebVR with the declarative power of React, producing experiences that can be consumed through a variety of devices. Please note that this project is currently an alpha release, and APIs are subject to change.
There's no code here yet—we're only releasing a very early preview for now—but we want to gather community feedback as soon as possible. We're actively working to solidify APIs and prepare for external contributions prior to open-sourcing.
Getting Started with React VR
To get started, download the React VR Prerelease.zip from Oculus. It contains sample projects, documentation, and a
package.json config file for fetching React VR from npm, just navigate to the root folder of the package on your file system and run
When completed you can start the server to view the content
Now point your browser at
Once you have finished exploring the samples it is time to create your first project. First stop your packager and then navigate to a folder outside of preview under which you will place your project.
Your first project
You must now install the react-vr-cli
npm install -g react-vr-cli
Once installed, use the cli to create a new VR project by running
react-vr init PROJECT_NAME
PROJECT_NAME is the name of your new application. Once it's been created and the dependencies are installed, change your working directory to
PROJECT_NAME and start the application server by running
When the server has booted, you can access your application by navigating to
http://localhost:8081/vr/ in your web browser. Your application's code can be found in
index.vr.js, and you can learn more about available framework features by diving into our documentation.
If you encounter a bug with React VR we would like to hear about it. Search the existing issues and try to make sure your problem doesn’t already exist before opening a new issue. It’s helpful if you include the version of React VR, Browser, and OS you’re using. Please include a stack trace and reduced repro case when appropriate.
Will My Web Browser Support My VR Headset?
The WebVR spec is currently in development, and it will be some time before browsers like Chrome, Firefox, and Edge begin supporting it in stable releases. In the meantime, you can download the Carmel Developer Preview from Oculus on a Samsung device supporting Gear VR or an experimental build of Chrome or Firefox on your Windows PC.