sn-lab / MouseGoggles

A dual-SPI display mouse VR headset, powered by Raspberry Pi and the Godot game engine

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Installing problem

Tevin-yue opened this issue · comments

Hi, it is a wonderful project and thanks for your sharing. I met some problems with installing when I followed this project. I have tried the version of raspberry with legacy, 32 bit or 64 bit, but the Godot engine can not open correctly. I wanna to know which version of raspberry and godotengine are compatible to run the project. Also ,the circular display are not sold anymore, so I have to change the display that satisfy the driver.

Hello Tevin,

Sorry you ran into this issue, can you try running Godot3 instead? This is closer to the version that's been previously tested (with Legacy Raspberry Pi OS, 32-bit). Use the following lines in place of the similar lines in the installation instructions:

flatpak install flathub org.godotengine.Godot3

flatpak run org.godotengine.Godot3

You also mentioned not being able to purchase the circular displays listed into this repo, are there other displays you already purchased or are you still looking for replacements?

Hello, I have tried your solution, it seems that I still got something wrong. The error infromation is attached.

As for display, I am still looking for the proper one.

error1
error2

Now, I have added an HDMI screen and it is working. However, it seems that the VNC view from SSH has a problem. I have encountered other problems as well:

  1. Once I install the driver, Godot can no longer open.

  2. I've noticed that the reset and cs pin settings in the config.h file are different from the defined pins used on the Raspberry Pi, according to the PowerPoint file in the hardware.

It would be kind of you to provide some suggestions. Thanks a lot.

I am not sure about the VNC question, I personally haven't used it with this system. Probably best to first get it working without VNC.

  1. After installing and starting the driver, I assume you're opening up a new command window to run Godot? What happens exactly when you try to run Godot? If you can, let me know of any error messages you see, and also the details of your system and installation (whether you're installing ili9341 or st7789; which Raspberry Pi board you're using and where you bought it; what OS version you've installed; which Godot version you've installed).

  2. This graphic should explain the differences, the Raspberry Pi has a specific pin naming system but it should all be connected correctly in the PCB and named correctly in the software.

@Tevin-yue This may have been from a comment that was deleted because the issue has been resolved, but I noticed a new display that appears to be this waveshare display: https://www.waveshare.com/product/1.28inch-lcd-module.htm
In the case that you're trying out this display, I just wanted to let you know that I'm also testing this display (which uses a new GC9A01 chip) and recently wrote a new driver that works for it, so let me know if you'd like it!