smcl / ut99-dev

fiddling around with UT99 mutators

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UT99-dev

This is a collection of things I've played around with in UnrealScript for UT99.

Usage

Firstly ensure that git is installed, make is installed and that the ucc.exe file is in your PATH (it's in the UnrealTournament/System dir). Then add the following to your UnrealTournament.ini in the [Editor.EditorEngine] section:

EditPackages=SeanMutator
EditPackages=ProtectSeanMutator
EditPackages=VampireSeanMutator
EditPackages=GolemMutator
EditPackages=TerminatorHud

Then go to the UnrealTournament folder:

$ cd whatever/path/to/UnrealTournament
$ git clone https://github.com/smcl/ut99-dev
$ make

TODO

  • explore HUD Mutators (render simple Game of Life?)
  • make exploding kamikaze bot
  • I saw "nalicow" model in UnrealShare I think, can we have that little guy running around? (edit: it's mentioned in the unrealscript source dump but the models, textures and sounds aren't in the standard game)

Notes

Getting the screen resolution involves a Canvas's SizeX and SizeY properties.

Getting the FOV can be done by finding the current playerpawn and accessing DefaultFOV

About

fiddling around with UT99 mutators


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Language:UnrealScript 98.1%Language:Makefile 1.9%