Shunji Kiuchi's repositories
PRayGround
GPU ray tracing framework using NVIDIA OptiX 7 and 8
ofxPostProcessing
This openFrameworks addon gives you an easy way of putting together a chain of GLSL post-processing effects.
PRayGroundApps
My ray tracing sketches using PRayGround
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directx12_samples
書籍「DirectX12の魔導書」のサンプルプログラム
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pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
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stb
stb single-file public domain libraries for C/C++
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