Jason (sitonmoon)

sitonmoon

Geek Repo

Location:Shanghai

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Jason's repositories

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UE4_OutlineMaterial

移植UE5的OverlayMatrial特性,在OverlayMateial中使用ReverseCulling绘制模型并使用法线外扩实现模型描边,支持StaticMesh和SkeletalMesh。

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RTSTemplate

UE4魔兽RPG风格的RTS游戏模板

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UE4SimpleSQLite

UE4 SQLite plugin (4.20~4.27)

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MachineRevolution

机器革命 Machine revolution(discussing man-machine relationship and human survival) Telegram: https://t.me/+VGNWHtsVycE1MjVl

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ue4-style-guide

让Unreal Engine 4工程更加规范

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GenericGraph

Generic graph data structure plugin for ue4

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OWS

Open World Server system

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UnrealHttpServer

A UE4 plugin with an HTTP server implemented

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GameNetworkingSockets

GameNetworkingSockets vs2017 project 用于游戏的开源网络库 附带vs工程 基于GameNetworkingSockets源码构建

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PostProcessShadow

UE4 ShadowMap demo just use material

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MyNetTest

Complete

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MarchingCubeUnity

marchingcube demo in Unity C# code

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FluidSimulationSurface

UE4 plugin that show a simple Fluid Simulation Surface

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Fluid-SPH-CUDA

基于SPH方法的流体模拟程序,使用CUDA 6.5和C++写成,图形库使用OpenGl。粒子系统基于CUDA Toolkit 6.5的粒子Demo。

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SPlisHSPlasH

SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.

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PBF-CUDA

Position Based Fluids CUDA implementation

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GridFluidSim3D

A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"

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OBP_Plugin

Ordered Begin Play (UE4 Plugin)

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SPH-Fluid-WebGL

Fluid Simulation using Smoothed Particle Hydrodynamics

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