simonmichael / symon

Minimal implementation(s) of the classic electronic memory game

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symon

Minimal implementation(s) of the classic memory game.

This was an attempt to submit a ludum dare entry in 2h. It is also a nice kata (exercise) for practising haskell game development and/or demonstrating different libraries and approaches. Improvements, new implementations and co-developers are welcome.

Currently there is one implementation, symon-ansi.

$ stack run

A sequence of digits is displayed repeatedly, growing each time; enter the same digits before time's up to keep playing. Can you beat it ?

Related:

Wishlist:

  • larger colour display
  • sound
  • defeat sound
  • victory sound (last tone 6 times) on completion
  • speed up after 5th, 9th, 13th tone in a sequence
  • levels 1-4, with 8, 14, 20, 31 tones respectively
  • attract mode
  • multiplayer game
  • fungen version

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Minimal implementation(s) of the classic electronic memory game

License:GNU General Public License v3.0


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Language:Haskell 100.0%