simlu / voxelshop

This is the official repositiory for VoxelShop

Home Page:https://blackflux.com/node/11

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From Blender To Unity

Shaanig01 opened this issue · comments

I'm on version 1.8.24, and here is a post with the same problem,
https://blackflux.com/forums/viewtopic.php?f=9&t=43
, a admin did post a fix but it's not working for me

When I import voxel models to blender I have to go to textures tab and to Image Sampling to uncheck Interpolation mode and change Filter to Box to get my textures working correctly.
when I import to blender:
https://imgur.com/a/t2ZQJnp
after unchecking and changing filter to box:
https://imgur.com/a/2a3K1Lk

but when I import to Unity, the Interpolation and filter doesn't apply and the textures looks awful:
https://imgur.com/a/yTwyUEH
tried (.fbx, .blend)

export settings:
my export settings

P.S: I know how to keep things short and explain briefly, but idk how to do both 😃

Ah, that's a unity setting. Not sure which one. Maybe try the unity forums? E.g. https://answers.unity.com/questions/1296294/how-to-keep-pixel-art-crisp-in-unity.html

There was a unity plugin floating around as well. Not sure if it's still working.
https://blackflux.com/forums/viewtopic.php?f=9&t=49

You can always blow up the textures if you can't get Unity to play nicely. Just scale them to be really big.

thanks man! that was fast
for anybody who's having the same problem,

  • click the image texture
  • set Filter Mode to "Point (no filter)"
  • and if there is still problems, set the image Compression to High Quality