simeonpilgrim / coab

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How did you do this?

Pajamaman opened this issue · comments

Did you decompile the original game or what?

I'm just curious :)

Edit: aha!

http://simeonpilgrim.com/blog/2005/08/04/curse-of-the-azure-bonds-project/

Hi.

I decompiled it to assembly. Then used regex to replace 70k of the 110k lines of assembly. Then i hand translated the rest. As i went i unwound chunks of code like the vga to ega graphics scaling that where not needed and the sound pwm playing.

On 12/09/2015, at 2:48 am, Pajamaman notifications@github.com wrote:

Did you decompile the original game or what?

I'm just curious :)


Reply to this email directly or view it on GitHub.

Yes, you described as much in your blog post. Sorry, I should have closed this "issue".

Great work, by the way :)