How did you do this?
Pajamaman opened this issue · comments
Did you decompile the original game or what?
I'm just curious :)
Edit: aha!
http://simeonpilgrim.com/blog/2005/08/04/curse-of-the-azure-bonds-project/
Hi.
I decompiled it to assembly. Then used regex to replace 70k of the 110k lines of assembly. Then i hand translated the rest. As i went i unwound chunks of code like the vga to ega graphics scaling that where not needed and the sound pwm playing.
On 12/09/2015, at 2:48 am, Pajamaman notifications@github.com wrote:
Did you decompile the original game or what?
I'm just curious :)
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Yes, you described as much in your blog post. Sorry, I should have closed this "issue".
Great work, by the way :)