silvaemota / multiplayer-mario

A multiplayer Super Mario Bros clone built for the university class "Distributed Systems COSC1197"

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Multiplayer Super Mario Bros.

This is a incomplete multi-player recreation of Nintendo's Super Mario Bros.. This is not a port of the game, this is not code conversion, this is not the ROM running in an emulator. This is an experimental demo, written from scratch, recreating of one of my favorite classic games using HTML5 technologies in the browser. While I will try my hardest to preserve the spirit of the game, I am simply using it as a testbed for P2P multiplayer communications, so expect many features to be missing.

This project is in no way endorsed by Nintendo. Most images, logos, characters, dialog, plot, and other assets taken from the original Super Mario Bros are copyrights of Nintendo; I claim no ownership of any of the assets taken from the original game.

This game is built with Phaser and uses Peer.js + WebRTC for peer to peer communications.

Running the Game

The current state of the game is highly in flux, but you can always run the current state of master by installing Node.js

If you don’t have the grunt cli installed, do so first:

npm install grunt-cli -g

Then run the following:

git clone https://github.com/adelciotto/multiplayer-mario.git
cd multiplayer-mario
npm install
grunt

Then point your browser to http://localhost:3000.

Preview

preview

title screen

multiplayer

License and Legal

This code-base is released under the MIT License.

All dependencies are released under their own respective licenses.

Most images, logos, characters, dialog, plot, and other assets taken from the original Super Mario Bros are copyrights of Nintendo; I claim no ownership of any of the assets taken from the original game.

About

A multiplayer Super Mario Bros clone built for the university class "Distributed Systems COSC1197"


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