[BUG] Jumper anomalies can rarely teleport players to places they shouldn't
Zevotech opened this issue · comments
Round ID: 2675
Testmerges:
#3312: 'Gun Safety PSA - Keep your gun safeties on to prevent accidental discharges!' by Gristlebee at commit 1e85e61889
#3246: 'Atlas-class Light Armored Crusier' by meemofcourse at commit 9da7feaa28
#3016: 'Tegu-class Communications Freighter' by goober3 at commit fa82ba9f7d
#3348: 'Removes extra redundant var from hermit simplemobs' by rye-rice at commit e7c914510e
#3285: 'New Jungle Ruin: Abandoned Garden' by Aquidu at commit fe3071d9d3
#3330: 'minimum recoil for ballistics' by FalloutFalcon at commit a93cab21ff
#3266: 'makes lighting a bit moodier' by tmtmtl30 at commit 336f4ada64
Reproduction:
A player was seen to be repeatedly running into range of a jumper anomaly in an attempt to scan it. One teleport teleported them to another player on an entirely different ship in an entirely different Z-level. How or why it did this is unknown.
After much testing and investigation, we found the cause!