shidouri / GDTDupePurgerLegacy

LEGACY: A one-file script that takes duplicate asset errors from Black Ops 3 Mod Tools' linker output and attempt to resolve them.

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GDTDupePurger

A one-file script that takes duplicate asset errors from Black Ops 3 Mod Tools' linker output and attempt to resolve them.

This version of GDTDupePurger is legacy and will no longer be updated. Instead, you should use GDTDupePurgerPy found here:

How to use:

Do "Compile" in BO3 MT. If you have duplicates, they will show in the linker output, such as:

J:\Steam\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update

gdtDB: updating

errors found while updating database!

ERROR: Duplicate 'beam' asset 'flamethrower_beam_dragon_gauntlet' found in j:\steam\steamapps\common\call of duty black ops iii\source_data       \wpn_t7_zmb_dlc3_gauntlet_dragon.gdt:2296
ERROR: Duplicate 'beam' asset 'flamethrower_beam_dragon_gauntlet' found in j:\steam\steamapps\common\call of duty black ops iii\source_data\wpn_t7_zmb_dlc3_gauntlet_dragon_1.gdt:2296
gdtDB: processed (2 GDTs) (584 assets) in 0.222 sec

Copy that entire output (all of the text). Open dupe_error.txt in a text editor such as notepad, paste the text, then save it and close.

Run dupe_fixer.exe. The console window will show you any issues, or its progress through the GDT purging.

Try compiling in Mod Tools again. Your duplicates should be fixed!

Backups of GDTs will be placed in <dupe_fixer_folder>/backup.

FLAGS You can make shortcuts to the exe or run it from the command line with the following flags:

debug or show_flags - Shows the settings for these flags defined below on start EXE.

no_preserve_stock or nps - Doesn't take into account stock GDT's and will replace them if they appear first (alpha style purge)

no_log or quiet or shh - Doesn't print the progress it's making, just tells you when it's done.

developer_no_backup_use_wisely - Doesn't backup the GDT that gets edited. I DO NOT RECOMMEND USING THIS, EVER.

NOTE

v.1.0b only deletes a single duplicate for each asset. If you have multiple duplicates of one asset, you will need to try compiling in MT after running dupe_fixer.exe to get the updated error list, and repeat as many times as necessary. This will be fixed on full release.

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LEGACY: A one-file script that takes duplicate asset errors from Black Ops 3 Mod Tools' linker output and attempt to resolve them.


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