Sherlock's repositories
cesium-unity-multi-camera
Bringing the 3D geospatial ecosystem to Unity
LibreHardwareMonitor
Libre Hardware Monitor, home of the fork of Open Hardware Monitor
openhardwaremonitor
Open Hardware Monitor
Delaunay-Triangulation
Delaunay Triangulation Experiment
hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Iosevka
Versatile typeface for code, from code.
UniRx
Reactive Extensions for Unity
HotPatcher
Unreal Engine hot update manage and package plugin.
cesium-terrain-builder
A C++ library and associated command line tools designed to create terrain tiles for use in the Cesium JavaScript library
Zenject
Dependency Injection Framework for Unity3D
loxodon-framework
An MVVM & Databinding framework that can use C# and Lua to develop games
UE-UI-MVVM-Framework
UE4 - Project HackNSlash
UnrealMvvm
MVVM Framework for Unreal
MultiplayerCourseBlasterGame
A complete multiplayer shooter project. This project accompanies the Udemy course that teaches how to create it.
CDT
Constrained Delaunay Triangulation (C++)
libgo
Go-style concurrency in C++11
TBRaymarchProject
Allows volumetric rendering of 3D data with Unreal Engine.
easyloggingpp
Single header C++ logging library. It is extremely powerful, extendable, light-weight, fast performing, thread and type safe and consists of many built-in features. It provides ability to write logs in your own customized format. It also provide support for logging your classes, third-party libraries, STL and third-party containers etc.
CSharpFunctionalExtensions
Functional extensions for C#
CppSharp
Tools and libraries to glue C/C++ APIs to high-level languages
FastNoiseLite
Fast Portable Noise Library - C# C++ C Java(Script) HLSL
UnityOctree
A dynamic, loose octree implementation for Unity written in C#
UE4NiagaraFluid
A Real-Time Fluid Simulation Using UE4 Niagara to do Fluid Simulation and Rendering
UnityMainThreadDispatcher
A simple, thread-safe way of executing actions (Such as UI manipulations) on the Unity Main Thread