Sherlock (SherlockPei)

SherlockPei

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Sherlock's repositories

cesium-unity-multi-camera

Bringing the 3D geospatial ecosystem to Unity

License:Apache-2.0Stargazers:0Issues:0Issues:0

LibreHardwareMonitor

Libre Hardware Monitor, home of the fork of Open Hardware Monitor

License:MPL-2.0Stargazers:0Issues:0Issues:0

openhardwaremonitor

Open Hardware Monitor

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Delaunay-Triangulation

Delaunay Triangulation Experiment

License:MITStargazers:0Issues:0Issues:0
License:NOASSERTIONStargazers:0Issues:0Issues:0
License:Apache-2.0Stargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:0Issues:0

hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

License:MITStargazers:0Issues:0Issues:0

Iosevka

Versatile typeface for code, from code.

License:OFL-1.1Stargazers:0Issues:0Issues:0

UniRx

Reactive Extensions for Unity

License:MITStargazers:0Issues:0Issues:0

HotPatcher

Unreal Engine hot update manage and package plugin.

License:MITStargazers:0Issues:0Issues:0

cesium-terrain-builder

A C++ library and associated command line tools designed to create terrain tiles for use in the Cesium JavaScript library

License:NOASSERTIONStargazers:0Issues:0Issues:0
Language:C#License:CC-BY-4.0Stargazers:0Issues:0Issues:0
Language:C#License:MITStargazers:0Issues:0Issues:0

Zenject

Dependency Injection Framework for Unity3D

License:MITStargazers:0Issues:0Issues:0
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loxodon-framework

An MVVM & Databinding framework that can use C# and Lua to develop games

License:MITStargazers:0Issues:0Issues:0

UE-UI-MVVM-Framework

UE4 - Project HackNSlash

License:MITStargazers:0Issues:0Issues:0

UnrealMvvm

MVVM Framework for Unreal

License:MITStargazers:0Issues:0Issues:0

MultiplayerCourseBlasterGame

A complete multiplayer shooter project. This project accompanies the Udemy course that teaches how to create it.

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CDT

Constrained Delaunay Triangulation (C++)

License:MPL-2.0Stargazers:0Issues:0Issues:0

libgo

Go-style concurrency in C++11

License:MITStargazers:0Issues:0Issues:0

TBRaymarchProject

Allows volumetric rendering of 3D data with Unreal Engine.

License:MITStargazers:0Issues:0Issues:0

easyloggingpp

Single header C++ logging library. It is extremely powerful, extendable, light-weight, fast performing, thread and type safe and consists of many built-in features. It provides ability to write logs in your own customized format. It also provide support for logging your classes, third-party libraries, STL and third-party containers etc.

License:NOASSERTIONStargazers:0Issues:0Issues:0

CSharpFunctionalExtensions

Functional extensions for C#

License:MITStargazers:0Issues:0Issues:0

CppSharp

Tools and libraries to glue C/C++ APIs to high-level languages

License:MITStargazers:0Issues:0Issues:0

FastNoiseLite

Fast Portable Noise Library - C# C++ C Java(Script) HLSL

License:MITStargazers:0Issues:0Issues:0

UnityOctree

A dynamic, loose octree implementation for Unity written in C#

License:BSD-2-ClauseStargazers:0Issues:0Issues:0

UE4NiagaraFluid

A Real-Time Fluid Simulation Using UE4 Niagara to do Fluid Simulation and Rendering

License:MITStargazers:0Issues:0Issues:0

UnityMainThreadDispatcher

A simple, thread-safe way of executing actions (Such as UI manipulations) on the Unity Main Thread

License:Apache-2.0Stargazers:0Issues:0Issues:0