Fix element cleanup logic to avoid event recursion limit
shdwcat opened this issue · comments
calling instance destroy in the cleanup event can hit a recursion limit if the tree is deeper than 30 (see the old fibonacci example).
Fixing this involves moving the logic to an instance function, and possibly needing to flatten the list and then clean up all items in one loop
Moving to Future because the only way to fix this sucks...
Back to 0.5.0 because implementing unloading animation forced me to fix it anyway