Shane M. Ross's starred repositories
monocle-engine
Mirror of Maddy Thorson's C# Game Engine. "A MonoGame C# game engine! Based on the TowerFall Ascension core engine code."
FlashPunk
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
flixel
flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.
Terraria-Map-Editor
TEdit - Terraria Map Editor - TEdit is a stand alone, open source map editor for Terraria. It lets you edit maps just like (almost) paint! It also lets you change world settings (time, bosses downed etc), edit chests and change sign, make epic dungeons, castles, cities, and add rewards for your adventurers!
imgui-node-editor
Node Editor using ImGui prototype
AwesomeCppGameDev
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
awesome-mac
Now we have become very big, Different from the original idea. Collect premium software in various categories.
C-Sharp-Algorithms
:books: :chart_with_upwards_trend: Plug-and-play class-library project of standard Data Structures and Algorithms in C#
WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
UltralightSharp
Multi-platform .NET bindings to the Ultralight project.