setzer22 / blackjack

A procedural, node-based modelling tool, made in rust 🦀

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Panic on start when loading texture

UE2020 opened this issue · comments

I cloned the respository, compiled blackjack using cargo build --release and attempted to run it. I got this error:

MESA-INTEL: warning: Performance support disabled, consider sysctl dev.i915.perf_stream_paranoid=0

thread 'main' panicked at 'loading texture E8DEE1_B5A6AA_CCBCC1_C4BBBC: Unsupported(UnsupportedError { format: Unknown, kind: Format(Unknown) })', src/rendergraph/face_routine.rs:133:9
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace

This may be an issue with wgpu, but I highly doubt it as I've used & written a lot of other wgpu applications which don't suffer from any issues.

System information:

OS: Linux
GPU: Intel UHD Graphics 620

Oh, I think I know what's going on. I just enabled git lfs to store the textures, so if you didn't fetch LFS files you're trying to read an LFS "pointer" as a texture.

Can you try looking at the images in the assets folder? If you see them as text files, that's exactly the issue.

To fix it, try running:

git lfs install
git lfs fetch --all
git lfs pull

After that, everything should work normally 😄

I'm going to update the instructions on the README with this.

I ran the git lfs commands and recompiled. Everything works now!

Thanks for reporting this! 😄