sdslabs / Rootex

An advanced C++ 3D game engine powering an in-production game yet to be announced

Home Page:https://rootex.readthedocs.io/

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Shift normal map calculations to vertex shader

sin3point14 opened this issue · comments

commented

Refer https://learnopengl.com/Advanced-Lighting/Normal-Mapping Tangent space normal mapping section, this should result in a performance boost