Sara - Yogg-Saron after respawn.
opened this issue · comments
Sara after respawn not normal levitate and falls away in texture. Problem only in Cata Core.
I think add additional in Reset:
void Reset() override
{
m_uiPhase = PHASE_INTRO;
m_uiSarasSpellTimer = 15000;
m_bIsHostile = false;
m_uiPsychosisTimer = 2000;
m_uiMaladyTimer = 15000;
m_uiBrainLinkTimer = 25000;
m_uiDeathRayTimer = 20000;
m_creature->SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_FLY_ANIM);
m_creature->SetLevitate(true);
}
Testing and correct working)
You mean the following lines, right?
m_creature->SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_FLY_ANIM);
m_creature->SetLevitate(true);
Yes, Otherwise, it will fall down to the texture.
Adding levitation and bytes FLY_ANIM very helpful! Tested in game.
Problem solved - solution in first post.