Streams Unity rendered output to other Windows applications as virtual capture device
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nickhudson4 opened this issue 3 months ago · comments
Experiencing a large frame drop when running the UnityCapture plugin. DoubleBuffering does help but not much.
Without UnityCapture
With UnityCapture
Note the source of the drop is coming from the Plugin call CaptureSendTexture()
CaptureSendTexture()