Memory Leakage when repeating create and delete instance
hansuk-kim-wst opened this issue · comments
hansuk-kim-wst commented
I am using UnityCaptureFilter for my project. There is a memory leakage when deleting sender instance if there is at least one receiver.
Adding UnmapViewOfFile in the destructor of SharedImageMemory solves it.
~SharedImageMemory()
{
...
if (m_pSharedBuf) UnmapViewOfFile(m_pSharedBuf); // added. prevent memory leak.
}