Anthony Giallella's repositories

TypeSwimmer

Final project for Real Time Web 590. A Multiplayer Real Time Typing Race powered by websockets

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simple-server-collision

A simple node example using basic box collision calculated server-side

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WebSocketProject

A canvas drawing application for 4 people where 3 people draw and one person chooses the winner

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CanvasSyncingII

A simple game where you try to click the square that pops up first. First to 15 wins

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canvas-syncing-assignment-part4

Starter code for part 4 of the canvas syncing assignment.

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canvas-syncing-assignment-part3

Starter code for part 3 of the canvas syncing assignment.

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canvas-syncing-assignment-part2

Starter code for part 2 of the canvas syncing assignment.

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canvas-syncing-assignment-part1

Starter code for part 1 of the canvas syncing assignment.

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websockets-chat-starter

This is the starter code for a websocket chat server assignment in Node.js.

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streaming-media-assignment

Starter code for our streaming media homework using Node.

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simple-http

Starter files for our simple HTTP server assignment using Node.js

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Git-Exercise-Part1

Exercise repo for students to practice and learn forking

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PokeFriends

A in development pokedex-esque application that allows users to add people they know, to their dex and see some basic information about them. It is styled after Pokemons aesthetic. This project uses many web technologies, node.js,mongodb,express,jade,mongoose etc.

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262Refactoring

Swen 262, Bowling Project Refactoring

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MMFA_A11

MMFA A11 (SAT Collision Detection)

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MMFR_A10

Bounding Object Manager HW Assignment.

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CollegeFoodFinder

This is a AJAX web application that uses geo location and yelp api to find and display food and drink locations near you. aanyang.js is used for voice commands. find a working version online here: http://latenight.paperplane.io/

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simplesquaregame

canvas rectangle clicking game with server stuff and things.

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430-Git-Exercise-Part1

Exercise repo for students to practice and learn forking

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unity-autonomy

This project was completed during Fall semester of my sophomore year in my Interactive Media Development class. I worked on this project solo and it was focused on creating a Unity project that had objects functioning in a realistic way. The goal was to think of a scene that could be represented in Unity and scripted to use advanced steering behaviors to have the objects react to each other in appropriate ways for the scene.I chose to do a scene that involved a sheep dog herding a flock of sheep from the pasture back to their pen. I chose to use behaviors of leader following, path following, object avoidance etc

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cirque-de-la-lune

A project based around creating assets in maya and implementing them into unity to create a cohesive scene. Work was split between 4 group members equally doing their share of the total assets.

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git-example-1

An example git repository.

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PacMan-in-the-Dark

GDAPS 2 Project

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