sayakbiswas / wet-surface-glsl

Implementing wetness surface shader without using PBR techniques

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wet-surface-glsl

Implementing wetness surface shader

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Implementing wetness surface shader without using PBR techniques

License:MIT License


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Language:Makefile 40.7%Language:C++ 32.7%Language:CMake 11.4%Language:C 10.2%Language:GLSL 4.9%