Set up a framework and include system for pure glsl fragment coding. With the help of the above system , built a Ray March engine with reusable code base
./envsetup/setup.sh
./compileAndRun.py -m ./main.glsl
- PySpace by HackerPoet : https://github.com/HackerPoet/PySpace
- CodeParade Video : https://www.youtube.com/watch?v=svLzmFuSBhk
- Art of code : https://www.youtube.com/channel/UCcAlTqd9zID6aNX3TzwxJXg