samsface / godot-discord-game-sdk

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No Discord crashes Game (Editor Debug) - even with the flag "NoRequireDiscord"

HauptmannBoosted opened this issue · comments

The plugin works (at least RichPresence, I'm only using that) - but only when discord is running and you are logged in

I have the RichPresence Scene in my main-scene and this is what happens:

Discord is not open
grafik

the above will not happen if Discord is open (regardless of if you are logged in or not) but if you are not logged in and you close your game this happens:

grafik

I have tested more cases (including some where i turn down dc in the task manager) and found, that this will only work with discord being online all the time

Exported Versions:

I only tested for Win Desktop (and I have export selected resources and dependencies in the export tab enabled and selected everything):

testing with both debug enabled and disabled:

it works completely fine, regardles of discord being open or closed (I also switched back to the editor immediately after that and it still has its errors) - this is the first time ever that I have seen where the exported version runs without flaws even if the editor throws errors ( I cannot assure you that the game doesnt crash when you close it though)

what is possibly going on so that the editor is so unstatisfied with the discord plugin - am I missing another option?

Edit: I give additional screenshots

I am using 3.5.stable (steam-version)

grafik

grafik