Inventory System
djkool opened this issue · comments
A classical RPG inventory system requires either stackable items constrained within a 2D grid, or one based on a weight limit. Each has their own logic and complexity. Inventory systems should not store all item data, but merely reference an internal database of know items.
Inventory system should remain generic as it could be reused for NPC stores (or any NPC that can trade).
Working on Item class, and invetory system
Items, right now, can be assigned, and reassigned to containers.