s-victor / TinyPedal

Free and Open Source telemetry overlay application for racing simulation

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Track Time on Cruise widget does not follow time acceleration

srlemke opened this issue · comments

Recently I did the 2.4h of Le Mans race on LMU, that race had the time accelerated by 10x to reflect a 24h event.

I noticed the Track Time on Cruise widget could not follow the track time, it followed real time. Dunno if this is a TP bug or a limitation on the API.

thanks!

Hi, it is normal behavior(has been asked many times), because the API doesn't tell time-scale at all, you have to manually set Track Clock Time Scale option in Cruise Widget(as this option is provided for this exact purpose). You can find detailed explanation in FAQ page.

I know there is a workaround method to somewhat solve this issue, but that will introduce other issues, so currently I don't plan to implement any workaround.

hi, just want to inform you that auto synchronizing "time scale" was now finally implemented in ff3b63c by accessing game's Rest API data.