Distant parts of the map aren't disabled
danhedron opened this issue · comments
Everything in the map is created at once. This is causing performance issues and not how the game should work.
Distance areas (per island, by distance?) should be "disabled", removing their physics objects at least.
Related to #622
Maybe it'd be helpful: https://pybullet.org/Bullet/phpBB3/viewtopic.php?f=9&t=7575#p26057