Playable Missions Tracker
tsjost opened this issue · comments
Story Missions
Portland
8-Ball
- Give Me Liberty
Luigi
- Luigi's Girls
- Cutscene camera is wrong in one scene
- Don't Spank Ma Bitch Up
- Drive Misty For Me
- Pump-Action Pimp (optional)
- The Fuzz Ball (optional)
- Broken world (Culling bad?)
- Thinks the car is full (Opcodes 01EA and 01E9)
- Missing timer
Joey
- Mike Lips Last Lunch
- Bombshop doesn't work
- Farewell 'Chunky' Lee Chong
- Missing fight AI
- Van Heist
- Camera in cutscene broken
- Missing vehicle AI
- Even if van is stolen no instructions are given
- Van almost undrivable due to physics
- Cipriani's Chauffeur
- Crashes before cutscene because vehicle in
opcode_01f4
is nullptr (why?)
- Crashes before cutscene because vehicle in
- Dead Skunk in the Trunk (optional)
- Missing vehicle AI (Forelli Brothers don't work)
- Crusher doesn't work
- The Getaway (optional)
- Nothing happens at pickup location
Toni
- Taking Out The Laundry
- Vans can not be destroyed
- The Pick-Up
- Can't pickup the briefcase
- Salvatore's Called A Meeting
- Cutscene / entering the limo at Joes does never ends
Salvatore
- Chaperone
- Camera in cutscene is bad
- Cutscene never ends
Toni
- Triads and Tribulations
- Crash in
opcode_00a1
after cutscene (character is nullptr maybe?)
- Crash in
- Blow Fish
Salvatore
- Cutting The Grass
- Bomb Da Base: Act I
8-Ball
- Bomb Da Base: Act II
Salvatore
- Last Requests
Staunton Island
Asuka
- Sayonara Salvatore
- Under Surveillance
- Paparazzi Purge
- Payday For Ray
- Two-Faced Tanner
Kenji
- Kanbu Bust-out
- Grand Theft Auto
- Deal Steal
- Shima
- Smack Down
Ray
- Silence The Sneak
- Arms Shortage
- Evidence Dash
- Gone Fishing
- Plaster Blaster
Donald
- Liberator
- Waka-Gashira Wipeout
- A Drop In The Ocean
- Grand Theft Aero
- Escort Service
- Decoy
- Love's Disappearance
Ray
- Marked Man
Asuka
- Bait
- Espresso-2-Go!
- S.A.M.
Catalina
- Ransom
Shoreside Vale
Catalina
- The Exchange
Phone missions
Portland
El Burro
- Turismo
- I Scream, You Scream
- Trial By Fire
- Big 'N Veiny
Marty Chonks
- The Crook
- The Thieves
- The Wife
- Her Lover
Staunton Island
King Courtney
- Bling-Bling Scramble
- Uzi Rider
- Gangcar Round-Up
- Kingdom Come
Shoreside Vale
D-Ice
- Uzi Money
- Toyminator
- Rigged to Blow
- Bullion Run
- Rumble
Side Missions
Off-Road missions
- Patriot Playground
- Timer not shown / working
- Checkpoints not shown
- Impossible with current physics (note that this is one of the hardest missions in the game)
- A Ride in the Park
- Timer not shown / working
- Checkpoints not shown
- Multistorey Mayhem
- Gripped!
Remote controlled vehicle missions
- Diablo Destruction
- Mafia Massacre
- Casino Calamity
- Rumpo Rampage
Vehicle missions
- Taxi Driver
- Vigilante
- Firefighter
- Paramedic
- Crashes in
opcode_0173
on exit because character is nullptr.
- Crashes in
Import / Export missions
- Portland Island Emergency Vehicle Crane
- Nothing happens
- Portland Island Garage
- Nothing happens
- Shoreside Vale Garage
- Nothing happens
Miscellaneous
- All 20 Unique Jumps
- Nothing happens
- All 20 Rampage missions
- All 100 Hidden packages
Don't Spank Ma Bitch Up is marked as playable, but I'm unable to complete it because of the garage at the end.
@hazelnot Press M to open the ingame debug menu, go into Map and select Unsolid garage doors :)
IIRC, Triads and Tribulations should not crash after #437 merge too.
Completable missions (tested by using mission debug menu):
Bomb Da Base: Act I (you need to go just to 8-ball).
Her Lover
Turismo (AI drivers don't move so you can't lose).
Grand Theft Auto (no damage by hitting cars/walls, so easy)
Evidence Dash (although mission passes after destroying the car with bullets so it's not correct as you need to ram the vehicle and then torch it)
Liberator is nearly completable, but the cutscene at the end doesn't finish.
Love's Disappearance (it is just a cutscene mission, so it is completable after finishing it?)
Rigged to Blow
I don't know if some recent commit fixed this, but Liberator is now completable
Shouldn't it be moved to wiki?
I agree with @shfil119
I would love to see a list of stuff that is unimplemented/wrong for each mission, it would be best in a Wiki page I guess...
@Matriks404 no, one-issue per mission / problem would be ideal in my opinion.
It makes the whole thing more trackable and it's possible to keep a better history and keep track of regressions.
This masterlist is simply too long already and a wiki article wouldn't be more helpful either.
- it's impossible to close and maintain these sort of issues / wiki.
Instead, we should have one issue for each managable goal. Say "Mission 'Mike Lips Last Lunch' has problem XYZ" so we can actually close them once they are fixed. If possible, issues would even be unrelated to each mission ("AI cars don't start driving in races").
We could then have github projects or milestones to keep track of which problems affect which mission.
If a mission is not mentioned we can assume that it's either playable or has not been tested.
@hazelnot Press M to open the ingame debug menu, go into Map and select Unsolid garage doors :)
if you gotta use debug menu, dose it really count as playable, the door should just open by itself.
@Spike1377 The project is pretty much dead as far as I can tell, hasn't been updated in almost 2 years lol
welp thats sad.