rszrama / flixel

Haxe port of Flixel v. 2.55, with additions and fixes by the HaxeFlixel community and (includes FlixelPowerTools by Photonstorm - https://github.com/photonstorm/Flixel-Power-Tools)

Home Page:http://www.haxeflixel.com/

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###Related: flixel-addons | flixel-demos | flixel-tools | flixel-ui


###Getting Started

It is recomended to use Haxeflixel via Haxelib. Just run haxelib install flixel once you have it installed.

You can read our getting started docs here.


###Links

In case you're looking for ressources, help, or just want to interact with the community:


HaxeFlixel was founded and created by Alexander Hohlov, also known as Beeblerox who continues to be the project lead and repository maintainer. The codebase started largely from a Haxe port of the AS3 version of Flixel written by Adam “Atomic” Saltsman and Richard Davey's Power Tools

Special thanks go to the community contributors Werdn, crazysam, impaler, ProG4mr, Gama11, sergey-miryanov and more.

HaxeFlixel presents substantial enhancements from the original Flixel AS3 code:

  • Use of a robust and powerful, opensource language
  • Flexible Asset Management System
  • Cross-platform development for Linux, Mac and Windows
  • Texture Atlas and Layer enhancement for cpp targets
  • Integrated and robust Tween System
  • Access to OpenFL native extensions
  • Compile to Mobile and Desktop targets with native code through OpenFL
  • Impressive Native Performance using GPU accelerated drawTiles implimentation in cpp targets
  • A powerful debugger with a console as well as an advanced logging system
  • A vibrant community that keeps updating the engine and adding new features to it

###Runtime Targets The current possible targets are:

Mobile Desktop Web
Blackberry Linux Flash
iOS Mac
Android Windows
WebOS Neko

There's also experimental support for HTML5.


###Basic Features

  • Display thousands of moving objects
  • Basic collisions between objects
  • Group objects together for simplicity
  • Easily generate and emit particles
  • Create game levels using tilemaps
  • Text display, save games, scrolling
  • Mouse & keyboard input
  • Math & color utilities
  • Record and play back replays
  • Powerful interactive debugger
  • Camera system for split screen
  • Pathfinding and following
  • Easy object recycling

About

Haxe port of Flixel v. 2.55, with additions and fixes by the HaxeFlixel community and (includes FlixelPowerTools by Photonstorm - https://github.com/photonstorm/Flixel-Power-Tools)

http://www.haxeflixel.com/

License:MIT License


Languages

Language:Haxe 100.0%