rsodre / FulldomeCameraForUnity

Fulldome Camera for Unity 2019

Home Page:http://fulldomevjs.com/

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HDRP - Fulldome - VFXgraph (vertex displacement)

PockPocket opened this issue · comments

Hi,

I saw there was some experimentation on using vfxGraph to create a fulldome compatible effect.

I was wondering if there was any way I could try it with my particles:

Pcx-vfxgraph-example.-.Copy.2.-.DOME.-.PC.Mac.Linux.Standalone.-.Unity.2019.4.37f1.Personal_._DX11_.2022-03-31.17-40-20.mp4

If you have any input you can share with me on how to do so it would be truly appreciated,

All the best,
Mathieu.

In the video I use the camera script and my particles get stretched and blurry when rendered.

cheers,
Mathieu.

I think you can, but you need to pass the particle data to the VFX Graph somehow, I think the best way is to encode it all in a texture (FBO).
But I'm away from Unity for a while, can't help with that.