HDRP - Fulldome - VFXgraph (vertex displacement)
PockPocket opened this issue · comments
PockPocket commented
Hi,
I saw there was some experimentation on using vfxGraph to create a fulldome compatible effect.
I was wondering if there was any way I could try it with my particles:
Pcx-vfxgraph-example.-.Copy.2.-.DOME.-.PC.Mac.Linux.Standalone.-.Unity.2019.4.37f1.Personal_._DX11_.2022-03-31.17-40-20.mp4
If you have any input you can share with me on how to do so it would be truly appreciated,
All the best,
Mathieu.
PockPocket commented
In the video I use the camera script and my particles get stretched and blurry when rendered.
cheers,
Mathieu.
roger_s commented
I think you can, but you need to pass the particle data to the VFX Graph somehow, I think the best way is to encode it all in a texture (FBO).
But I'm away from Unity for a while, can't help with that.