Spamming `Next` button in the game leads to code rendering lag
Ramko9999 opened this issue · comments
Ramko9999 commented
In the above video, I clicked Next
about 20 times. It seems that if Next
is clicked too frequently, the code rendered in the editor changes uncontrollably till it is consistent with the # of times Next
is clicked. This is due to the latency of the server's response to the on_pick
event. Adding ratelimiting (X clicks per Y secs) should allow the host to fast forward unwanted chunks while preventing spam.