roflmuffin / CounterStrikeSharp

CounterStrikeSharp allows you to write server plugins in C# for Counter-Strike 2/Source2/CS2

Home Page:https://docs.cssharp.dev

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Allow engine signatures in gamedata

iekaslo opened this issue · comments

Hello.
Signatures that are requested from the engine library cannot be found and used without explicitly specifying binaryPath where the absolute path to the libengine2 library will be written.

"signatures": {
	  "library": "engine",
          "linux": "\\x55\\x22..."
          "windows": "\\x55\\x22..."
}
commented

yeah, I've only adjusted the code to allow passing arbitrary binaries to the internal managed functions but did not touched gamedata related parts, should be an easy fix