Allow engine signatures in gamedata
iekaslo opened this issue · comments
iekaslo commented
Hello.
Signatures that are requested from the engine library cannot be found and used without explicitly specifying binaryPath where the absolute path to the libengine2 library will be written.
"signatures": {
"library": "engine",
"linux": "\\x55\\x22..."
"windows": "\\x55\\x22..."
}
Nexd commented
yeah, I've only adjusted the code to allow passing arbitrary binaries to the internal managed functions but did not touched gamedata related parts, should be an easy fix