Robert-Hein Hooijmans (roberthein)

roberthein

Geek Repo

Company:@roberthein

Location:The Netherlands

Home Page:https://twitter.com/roberthein

Twitter:@roberthein

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Robert-Hein Hooijmans's repositories

BouncyLayout

Make. It. Bounce.

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TinyConstraints

Nothing but sugar.

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Ease

It's magic.

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Observable

The easiest way to observe values in Swift.

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Metal-Point-Cloud

A point-cloud made from 3d data with Metal.

InverseKinematics

Inverse Kinematics in SceneKit.

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Extras

Just some extras..

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game

game

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isowords

Open source game built in SwiftUI and the Composable Architecture.

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GameJam

App for the Swift Alps Game Jam! 🕹

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GPUImage3

GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video and image processing using Metal.

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Gradient-Meshes-with-SceneKit

Building Gradient Meshes with SceneKit.

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BDAstroCalc

BDAstroCalc is a Swift struct for low-precision calculations related to Earth's sun and moon.

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CombineX

Open source implementation for Apple's Combine

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electron-copy

Electron Workshop Materials

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git-point

GitHub in your pocket :iphone:

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JelloSwift

Swift soft body physics engine

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JSONCodable

JSON Codable is what we need 90% of the time

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LowPolyWater

Example of implementing low-poly water using SceneKit and Metal.

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Shadertweak

An iPad app that allows you to rapidly prototype fragment shaders in the Metal shading language.

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Looping

A simple and lightweight framework to display looping images using native UIKit and SwiftUI

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Origami

computational origami

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Pow

Delightful Transitions for SwiftUI

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SwiftARlps

Fun with ARKit, sorry for the bad pun 🤭

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