rickie95 / TessellationOpenGL

An OpenGL 4 and C++ program which use a tessellation shader and perlin noise to render a procedural terrain or other things.

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Tessellation Shader in OpenGL 4 and procedural Terrain

A little OpenGL application which renders a procedural terrain with the use of a Tessellation Shader

depandancies needed:

  • GLFW
  • Assimp
  • OpenGL 4
  • An OpenGL 4 ready graphics card!

Include/ directory has been already uploaded. Put freetype.dll, assimp-vc140-mt.dll resources/ and shaders/ in .exe folder.

Demonstrative image Demonstrative image

A special thanks to Prof. Stefano Berretti, Joey DeVries, Etay Meiri and ThinMatrix' YouTube Channel for their awesome OpenGL tutorials!

Made in collaboration with @rickie95

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An OpenGL 4 and C++ program which use a tessellation shader and perlin noise to render a procedural terrain or other things.


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Language:C++ 50.9%Language:C 47.5%Language:Objective-C 1.2%Language:GLSL 0.4%Language:CMake 0.1%