Tessellation Shader in OpenGL 4 and procedural Terrain
A little OpenGL application which renders a procedural terrain with the use of a Tessellation Shader
depandancies needed:
- GLFW
- Assimp
- OpenGL 4
- An OpenGL 4 ready graphics card!
Include/ directory has been already uploaded. Put freetype.dll, assimp-vc140-mt.dll resources/ and shaders/ in .exe folder.
A special thanks to Prof. Stefano Berretti, Joey DeVries, Etay Meiri and ThinMatrix' YouTube Channel for their awesome OpenGL tutorials!
Made in collaboration with @rickie95