rickie95 / TessellatedLandscapeOpenGL

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TessellatedLandscapeOpenGL

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If you're interested in terrain generation through Perlin Noise on GPU (and a ton of other stuff) I recomend to get a look in Federico Vaccaro's TerrainEngine-OpenGL, it's a hell of a code. You're still here?!?

However, if you prefer to generate a height map via CPU you might be interested in a little code of mine, check out heightMapThread class.

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Language:C 61.4%Language:C++ 37.2%Language:Objective-C 0.9%Language:GLSL 0.4%Language:CMake 0.1%