richardzhangcb's repositories

luban

你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml, yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml, protobuf(pb), msgpack, flatbuffers, erlang, custom template} data + {c++, java, c#, go(golang), lua, javascript(js), typescript(ts), erlang, rust, protobuf schema, flatbuffers schema, custom template} code。 不仅仅是导表工具。支持unity , ue4, tolua, xlua, slua, ilruntime, puerts等热更新插件;强大的数据校验能力;完善的本地化机制。a powerful game config export tool and code generator that supports for i18n and l10n.

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JEngine

The solution that allows unity games update in runtime. 使Unity开发的游戏支持热更新的解决方案。

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OpenFracture

Open source mesh slicing/fracturing utility for Unity

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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modern-cpp-tutorial

📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/

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ImGui.NET

An ImGui wrapper for .NET.

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dear-imgui-unity

Unity package for Dear ImGui

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UnityCsReference

Unity C# reference source code.

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d3d12book

Sample code for the book "Introduction to 3D Game Programming with DirectX 12"

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Unity-Design-Pattern

:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

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Nine_Board_Tic_Tac_Toe

a Nine-board Tic-Tac-Toe AI with H-Minimax algorithm and Alpha-Beta Pruning

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