rgl-epfl / differentiable-sdf-rendering

Source code for "Differentiable Signed Distance Function Rendering" (Siggraph 2022)

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Where is the uv coordinate when rendering reference image?

pean1128 opened this issue · comments

Sorry, I check the official mesh and texture data such as head, and there is only the vertex and face information. I am confused about the point of how to render the reference image without UV mapping.

Not sure I understand. The head definitely has UV coordinates.