rgerd's repositories
meshopt-rs
Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.
The-Key-Grab
A simple three.js FPS!
Babylon.js
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
BabylonNative
Build cross-platform native applications with the power of the Babylon.js JavaScript framework
silk-clouds
Rendering a density function in real time using marching cubes without leaving the GPU.
YaleRoboticsMoodLight
The back-end for a mood light that expresses the mood of the internet!
adaptive-image-compression
Using a neural net to compress images! (https://arxiv.org/abs/1705.05823)
BabylonReactNative
Build React Native applications with the power of Babylon Native
bgfx.cmake
Independently maintained CMake build scripts for bgfx. Released under public domain.
bloc_example
Example application to demonstrate the possible use-case and implementation of BloC architecture in Flutter
chromium
The official GitHub mirror of the Chromium source
glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
mixed-reality
Mixed Reality documentation
node-addon-api
Module for using Node-API from C++
Shader-Playground
Poorly documented shaders I cobble together in my "free time"
SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
swissgl
SwissGL is a minimalistic wrapper on top of WebGL2 JS API. It's designed to reduce the amount of boilerplate code required to manage GLSL shaders, textures and framebuffers when making procedural visualizations or simulations.
tri-mesh
A triangle mesh data structure including basic operations.