rgerd

rgerd

Geek Repo

Company:@Microsoft

Home Page:https://rgerd.io/

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BabylonJS

rgerd's repositories

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meshopt-rs

Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.

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pendule

Differential equations playground

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The-Key-Grab

A simple three.js FPS!

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Babylon.js

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

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BabylonNative

Build cross-platform native applications with the power of the Babylon.js JavaScript framework

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Date-Tree

Organizes your bookmarks into a tree of dates.

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silk-clouds

Rendering a density function in real time using marching cubes without leaving the GPU.

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YaleRoboticsMoodLight

The back-end for a mood light that expresses the mood of the internet!

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adaptive-image-compression

Using a neural net to compress images! (https://arxiv.org/abs/1705.05823)

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Assets

A place for public domain digital assets to use.

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BabylonReactNative

Build React Native applications with the power of Babylon Native

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bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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bgfx.cmake

Independently maintained CMake build scripts for bgfx. Released under public domain.

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bloc_example

Example application to demonstrate the possible use-case and implementation of BloC architecture in Flutter

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chromium

The official GitHub mirror of the Chromium source

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glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

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mixed-reality

Mixed Reality documentation

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node-addon-api

Module for using Node-API from C++

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Shader-Playground

Poorly documented shaders I cobble together in my "free time"

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SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

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swissgl

SwissGL is a minimalistic wrapper on top of WebGL2 JS API. It's designed to reduce the amount of boilerplate code required to manage GLSL shaders, textures and framebuffers when making procedural visualizations or simulations.

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tri-mesh

A triangle mesh data structure including basic operations.

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v8-jsi

React Native V8 JSI adapter

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