#key usage preceded by % doesn't correctly generate an integer number
paulossilva opened this issue ยท comments
Have tried this little code example, in the VSCode NextBASIC plugin:
#program teste-define
#autoline 1,1
#autostart
#define spriteNumber=50
#define spritePattern=1
SPRITE %#spriteNumber,%0,%0,%#spritePattern,%1
and the resulting .BAS file has something like this for the SPRITE statement:
0000: 50 4C 55 53 33 44 4F 53 1A 01 00 C2 B0 00 00 00 PLUS3DOS........
0010: 00 21 00 01 00 21 00 00 00 00 00 00 00 00 00 00 .!...!..........
0020: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0060: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0080: 5C 00 01 1D 00 C3 BB 25 35 30 0E 00 00 32 00 00 \......%50...2..
0090: 2C 25 30 2C 25 30 2C 25 31 0E 00 00 01 00 00 2C ,%0,%0,%1......,
00A0: 25 31 0A %1.
As it seems something's not right with the integer tokens generated with the #key directive.
Hmm. Can you try in upper case quickly (though I wonder if it's matching the sub-word "sprite" and thinking that's a token, the it goes weirdโฆ).
If I can fix it tonight, I'll push a fix out - but try the casing and try a different name, just to rule it out.
Oh sod, I misread. The replacement worked, but it put a float in place where you'd expect to see an int. Right-o, shall fix ๐
๐ This issue has been resolved in version 1.14.9 ๐
The release is available on:
Your semantic-release bot ๐ฆ๐
All live and vscode extension is going live now too.
Nice catch ๐