skmp / reicast-emulator

Reicast was a multiplatform Sega Dreamcast emulator

Home Page:https://reicast.emudev.org

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Meet the team

skmp opened this issue · comments

Thread for new contributors and old-timers to introduce themselves. There's no strict format on what to include and what not, but a brief intro of who you are, what interests you and what you feel like contributing would be a good start.


Some historical context

Reicast/nullDC has been developed in four, somewhat overlapping phases

  • nullDC closed source (2004ish to 2010)
  • nullDC open source (2010-2013ish)
  • nullDCe/Reicast closed source (2009ish to 2013)
  • and, Reicast open source (2013ish to now)

In the early days a lot of anons and friends from #emudev, #pcsx2, ikarus, chankast, demul, emuforums and other projects of that time had a major impact in the project. This is by no means meant to be a complete list of all contributors. Myself and @MrPsyMan have been around continuously for the most part, though not always actively contributing.


(How about one post per person? Would be great if you introduce yourself! Spam list @dmiller423 @MrPsyMan @LoungeKatt @Holzhaus @KrossX)


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Hello there!

I'm skmp (aka drk||Raziel, aka drk, aka razz, aka ...). Yes, I have many names IRL as well. I grew up in Athens, GR and got into emulation in my early teens.

After working in a Gameboy emulator I got interested in Dreamcast, and some years later joined forces with ZeZu and PsyMan. My contributions to nullDC were largely a product of my teenage angst, and I've kept working on/off in various emulators since then. Large parts of the messy core emulation code are my fault.

Nowdays I'm mostly based in Zurich, and partially Athens/Toronto. Right now I work in low-level JIT/Compilers stuff, but over the years I've explored most of the tech stack, from transistors to web dev to UI/UX. Apart from tech and open source I love traveling, and arty/music/theater projects. I dislike centralized authority. I love meeting other fellow humans, so if you want to pass by Zurich, or want to host me for a few days somewhere, send me a message :)

I no longer have the drive to contribute much code wise, but I'm interested in guiding the project, managing the legalese stuff and I'm the PIC for various accounts and costs related to the project.

I would love to see Reicast transform into an reliable, accurate, fast and portable emulator for Dreamcast that runs in all kinds of arm boards, computers, phones, consoles, web browsers and hopefully fpgas! I would also love to see the project be financially self-sustainable and fully test-driven.

commented

Me is RRRH, Hackenstein, El Shue, etc. - same same - lots of names over the years. Started (some decades ago) as a user/leecher when pirating games for consoles was “cool” (but never broke the law) - became a home-brew coder (more fun) pretty soon. Did some SNES demos and intros, still doing this today; into this project to hopefully push the FPGA route. Bear with me as I have no clue what I'm doing.

I'm KrossX in many places and if it wasn't available I would make use of my creativity and use KrossX1, KrossX2, ...., KrossXN, etc. I'm from Argentina down in the bottom half of the planet where we get the other season so, Xmas decorations and food don't make no sense!

I never did much coding but I got into open source nullDC trying to make some change. The code looked understandable so I gave it a try. From then on I've tried to hackfix many things leading to a lot of broken code. 👍

I'm Labryz, a fledgling reverse engineer, Python/C#/C dev, and fighting game aficionado. I've been doing research on delay-based and rollback netcodes and wish to bring a feasible implementation to reiCast.

I know the FGC still plays Capcom vs SNK 2, Marvel vs Capcom 2, and in Germany apparently they play a lot of KoF XI. Bringing netcode to those games (and many more dreamcast ones!) would be a great thing i would put time into, not just for the FGC but for people who just want to play games with each other with reicast.